![]() The map was supposed to be an old fort with walls and a moat around the main area. Lacking a real story/theme and events makes this category score lower Trade routes are fully realized and events pertain to them, making them have agency on the course of the mission. Could earn a 5 here if more diverse in that regard Other than one request, events were rather scarce however. I had to restart the mission because I was having issues with funding and the big war came wiping out my city. From the win conditions, I expected it to be a breeze but importing nearly all resources required you to be strategic with timing and layout of your city. I was actually surprised at how difficult the mission actually was. Really liked the rest of the map design though Would play again if not for the damn kingdom being blocked. I played on normal difficulty and it took about 45 mins to complete. Some detail provided in the text doc but much to be desired here Would earn a 5 here if not for the kingdom being blocked for about 5 months of the year (meaning about half the game) fixating the camera to the area until the plains come back. I actually quite liked the map design, thought it was aesthetically pleasing and unique. Could be more events or consequences for not abiding by them Limited natural resources so importing is a must but not an issue due to abundance. Overall, an easy mission which could earn a higher rating if a bit harderĬlear theme with trade routes established as well. Space is limited but fair, takes time to learn the good areas to farm. Requests are plentiful and frequent, interfering with your burial goods progress but there are no real consequences for not complying other than loss in kingdom rating. Funding remains stable but not rich by any means through the mission as I chose to import almost all needed goods (I'm lazy). ![]() You are allotted low starting funds but enough to build gold mines. I will be reviewing each mission separatelyĪll win conditions are achievable which is very satisfying and sadly more rare than I'd like for custom missions ![]()
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